Being part of the journey to bring HammerFall, the second map for Fortnite Ballistic, into reality has been unforgettable. What started as a Shell map turned into a living, breathing world thanks to the creativity and persistence of our tight-knit dev team. Watching HammerFall evolve from an idea into something players everywhere can now explore is surreal. Immense appreciation to the crew who pushed through every challenge together.
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Here are a few shots from areas of the map I worked on. My main focus was the Defender Spawn and both A/B bomb sites, but I also did a lot of meshing across the level. That included everything from material and model creation to overall layout and level art.
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Scott Homer
https://www.artstation.com/scotthomer
George Sokol
https://www.artstation.com/gsokol
James Kincaid
https://www.artstation.com/zombiewells
Rick Kohler
https://www.artstation.com/rek23
Asim Steckel
https://www.artstation.com/asim
Jake Kohler
https://www.artstation.com/jkohler
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Environment Art Direction:
Rick Kohler and James Kincaid
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Environment Art:
Scott Homer
George Sokol
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Level Design:
Rich Eastwood and Mike Gonthier
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Design:
Mike Bermann & Todd Eckert
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Implementation:
Jake Kohler
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Concept:
Asim Steckel
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Lighting:
Paul Oakley
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VFX:
Todd Akita
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Production:
Joe Becker & Max Lancaster