I feel super lucky to have worked on Fortnite Ballistics' first map, Skyline 10, it was a absolute blast. Our small but incredibly passionate dev crew poured countless hours into crafting Ballistic, and the result is something I’m immensely proud of. Seeing Skyline 10 finally come to life and sharing it with the world is such a thrilling moment. Huge thanks to everyone who made this possible—this has been a dream project!
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Scott Homer
https://www.artstation.com/scotthomer
Sam Williams
https://www.artstation.com/samuel_williams
Wiktor Öhman
https://www.artstation.com/disting
Gabe Tandy
https://www.artstation.com/gabe_tandy
Alix Newton
https://www.artstation.com/alixnewton
Jake Kohler
https://www.artstation.com/jkohler
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Environment Art Direction: Jordan Walker & Rick Kohler
Level Design: Rich Eastwood
Environment Concept Art: Sam Williams
Environment Art: Arman Abounourinejad (Playspace), Gabe Tandy (Vista), Scott Homer (Playspace) & Wiktor Öhman (Vista)
Lighting: Paul Oakley
Tech Art: Bill Kladis, Bryce Lumpkin, Juan Collado, Paul Mader, Roberto Costas & Wataru Ikeda
FX: Todd Akita, Scott Kennedy,Eric Ketchum
Environment Art Implementation - Alix Newton & Jake Kohler
Production: Tim Drury & Tommy Eubanks
Outsource Leads: Pat Burke, Steve Henricks and Sean Thurler