I had the incredible opportunity to serve as both Lead Environment Artist and Art Director for Starship Troopers: Extermination, which granted me a deep involvement in various facets of the game's development during its early access phase. Despite my managerial responsibilities, I made sure to allocate time for personal creative endeavors and took on a multitude of tasks.
Here, I am delighted to present a curated collection of assets that I had the pleasure of collaborating on with my exceptional team.
Below you can find the team of amazing artists past and present that all had a hand in bringing this game to life.
https://www.artstation.com/mikicompany
https://www.artstation.com/sallavan
https://www.artstation.com/flatnode
https://www.artstation.com/findownes
https://www.artstation.com/dominicpekar
https://www.artstation.com/jamiebaudo
https://www.artstation.com/sinqnew
https://www.artstation.com/polythemus
https://www.artstation.com/stephlane
https://www.artstation.com/andrewgoudreau
https://www.artstation.com/harrisoneilers
https://www.artstation.com/bvermeltfoort
https://www.artstation.com/axton
https://www.artstation.com/regnan
https://www.artstation.com/sirdigitalbacon
https://www.artstation.com/vdo
https://www.artstation.com/artistadamhepner
https://www.artstation.com/dryrainstudios
Each one of you are amazing and I was very lucky to be part of such an amazing team <3
Most of the heavy lifting on this was done by Alastair Sew Hoy and Robert Stoneman. I helped by taking some in-game assets and making custom versions that were specific to the trailer. this includes Helmet/Ground/Gun material updates.