Starship Troopers: Extermination

I had the incredible opportunity to serve as both Lead Environment Artist and Art Director for Starship Troopers: Extermination, which granted me a deep involvement in various facets of the game's development during its early access phase. Despite my managerial responsibilities, I made sure to allocate time for personal creative endeavors and took on a multitude of tasks.

Here, I am delighted to present a curated collection of assets that I had the pleasure of collaborating on with my exceptional team.

Below you can find the team of amazing artists past and present that all had a hand in bringing this game to life.

https://www.artstation.com/mikicompany
https://www.artstation.com/sallavan
https://www.artstation.com/flatnode
https://www.artstation.com/findownes
https://www.artstation.com/dominicpekar
https://www.artstation.com/jamiebaudo
https://www.artstation.com/sinqnew
https://www.artstation.com/polythemus
https://www.artstation.com/stephlane
https://www.artstation.com/andrewgoudreau
https://www.artstation.com/harrisoneilers
https://www.artstation.com/bvermeltfoort
https://www.artstation.com/axton
https://www.artstation.com/regnan
https://www.artstation.com/sirdigitalbacon
https://www.artstation.com/vdo
https://www.artstation.com/artistadamhepner
https://www.artstation.com/dryrainstudios

Each one of you are amazing and I was very lucky to be part of such an amazing team <3

Early shot of the hanger, I did all of the structural assets using trim sheets and tilling materials that the environment team had created. The Dropship model was done by Dominic Pekař and Meysam Gharibkhani.

Early shot of the hanger, I did all of the structural assets using trim sheets and tilling materials that the environment team had created. The Dropship model was done by Dominic Pekař and Meysam Gharibkhani.

Buildable Bunker asset that I created using POM decals. Initial Blockout by  Meysam Gharibkhani.

Buildable Bunker asset that I created using POM decals. Initial Blockout by Meysam Gharibkhani.

Gas/Ore deposit Clamp asset that I created using POM decals. Initial Blockout by Dominic Pekař

Gas/Ore deposit Clamp asset that I created using POM decals. Initial Blockout by Dominic Pekař

Created several propaganda style loading screens to be used in the game between matches. Posed in-game character assets created by John Miller.

Created several propaganda style loading screens to be used in the game between matches. Posed in-game character assets created by John Miller.

Style Exploration using in-game assets created by Steve Ife and john Miller.

Style Exploration using in-game assets created by Steve Ife and john Miller.

Sniper Rifle Exploration and Final Design.

Sniper Rifle Exploration and Final Design.

Most of the heavy lifting on this was done by Alastair Sew Hoy and Robert Stoneman. I helped by taking some in-game assets and making custom versions that were specific to the trailer. this includes Helmet/Ground/Gun material updates.